Search This Blog

Saturday, August 16, 2008

FoodForce 2 – Pre-Alpha Release

Finally, after close to around 3 months of hard-work, we, students of NSIT, are pleased to announce that we have released a pre-alpha version of FoodForce 2 game which we have been developing in co-ordination with OLPC and WFP. Most of the development work has been done by Mohit who has been instrumental(read night-outs) in getting the game released as per the schedule. I would also like to thank Manu for co-ordination with OLPC and Silke for her support with the artwork and constant motivation. The game can be played in Windows, Linux and OLPC Laptops.

FoodForce 2 has been designed to educate and motivate people to solve world hunger. Since the OLPC laptop reaches out to the developing and third-world countries, it also educates children and teachers in a village on how to achieve self sustenance in a fun and non-intrusive way. It also provides awareness about the work WFP has been doing for the past many decades to abate the problem of world hunger. Since an XO has limited computing power, the game has a relatively smaller footprint as compared to the first version of FoodForce and is aimed at both XOs and Windows.

Link to Download Page: http://code.google.com/p/foodforce/downloads/list

Relevant Files :

  1. FoodForce.xo : For installing on olpc.
  2. FoodForce for windows.ip : For installing in Windows. Unzip and run Foodforce2.exe to play the game.
  3. src.zip : To view the source files.

Link to Wiki Page: http://wiki.laptop.org/go/Projects/foodforce2

Please play the game and give us the feedback, there are still a lot of areas where we can improve. We will appreciate any kind of feedback, help and criticism and words of appreciation.

I will be updating the blog regularly with more news regarding the game.

3 comments:

  1. cool man...you got it released on time :)...great...k i'll tinker around and post a few suggestions ASAP

    ReplyDelete
  2. Hi,

    Congratulations for this great achievement. The purpose of the game makes it even more special.

    Although I haven't completely dwelved ino the game, I will jot down the first couple of things I thought could be improved -
    1. The initial introductory text, in my opinion, is a bit hard to reat. Font is a bit too large for liking and is aligned to top right. Might consider converting it to lower-case, a bit smaller font, and center the text in the center of the black box.

    2. A kind of useless/unimportant problem. The background image of the village, on my widescreen laptop, is getting elongated. Ofcourse, this won't be happening on the olpc, but still ..

    3. In the gameplay, when the quantity of a certain commodity or a value changes, it is just not striking enough or apparent. One has to really look very closely and remember the last value to see if it changed. If you could give a it a slight instantaneous color change, it would be nice.

    4. When we set up a facility, it automatically decides its location. A bit irritating. Could it be that we chose the location ourselves ?

    Thats it for now. A really cool game and well done. More on it later.

    Rohil

    ReplyDelete
  3. Thanks Rohil, for the feedback. Extremely appreciated.

    ReplyDelete